In our recent article i showed you to display local or remote image in flutter application but in some cases we need to show our image in background so we can put additional content on it. Background image is useful to show when we wanted to show full image in our container and then content over it. so in this article i will show you to use background image using BoxDecoration
property of container.
In BoxDecoration
we can use image parameter to decorate the container to show background image to it.
Let’s understand background image in flutter with example
Step 1 : Create flutter project
Very first step is to create the fluter application using command line tool or in Android studio.
flutter create example_app
This will create a new project with name my_app then go in to the folder .
Step 2 : Configure image directory in pubspec.yaml
Next step is create the assets directory and configure it in pubspec.yaml file in flutter assets block as below
flutter:
assets:
- directory/
- directory/subdirectory/
- directory/subdirectory/image.png
- directory/variations/image.png
you can either directory location to allow all directory images or also specific files.
Example :
name: example_app
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.15.1 <3.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^1.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/images/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
And update the pub using command
flutter --no-color pub get
Step 3 : Create a simple widget
Now, Create a simple stateless widget to show the background image and it will consist a container and dummy text to show the background image
File : lib/BackgroundImageDemo.dart
class BackgroundImageDemo extends StatelessWidget {
const BackgroundImageDemo({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
// TODO: implement build
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
appBar: AppBar(
title: const Text('Readerstacks Background image'),
),
body: Scaffold(
body: Container(
decoration: const BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/flutter.png'))),
//
//image : NetworkImage('https://picsum.photos/id/237/300/300')
child: const Center(
child: Text(
"I am Content on Image",
style: TextStyle(
fontWeight: FontWeight.bold,
color: Colors.amberAccent,
fontSize: 24
),
))),
)));
}
}
Step 4: Import and use the widget in main
We just created a new widget with name remoteimagedemo
, now we are going to use it in our main.dart file as below
import 'package:flutter/material.dart';
import 'package:example_app/BackgroundImageDemo.dart';;
void main() {
runApp(const BackgroundImageDemo());
}
Step 5: Run the project
Simply run the project using command line or in android studio to check the implementation.
flutter run lib/main.dart
Live Preview and code: